Close-up combat is shown off in the following shots in the trailer. Jin is not only capable of stealthy assassinations and up-close sword techniques, but he is also equipped with stun projectiles and can use his bow in most situations. Before the flashback ends, in the middle of a battle, Jin jumps off of his horse mid-gallop and strikes an opponent with his sword. This seems likely to be another mechanic that is going to be featured in the game. Horseplay and horse combat, in general, seems to be a key feature in Ghost of Tsushi








image class="left" url="https://i.ytimg.com/vi/LSoirQlCNVw/hq720_2.jpg"When the flashback ends and Jin is left standing as the victor of the standoff with just one soldier left lying before him, he lets him go as a message. Before readjusting his samurai facial armor tsushimagame.Com and heading off, he stands for one last glamour shot, with the trailer officially dubbing him the ghost. What is interesting to note is the potential implementation of facial armor as a game mechanic. If the samurai of feudal Japan used these masks to scare off enemies, then maybe masks in this game will play a similar role (besides defen








While many video game enthusiasts will likely have their hands full for the immediate future with titles like Resident Evil 3 , Doom Eternal , and Final Fantasy VII Remake , it's easy to look at games on the horizon and wonder when they'll see the light of day. There are even persistent rumors that next-gen consoles PlayStation 5 and Xbox Series X might not hit their 2020 launch windows, or that, if they do, they will be in exceedingly short sup








Nobody knows when The Last of Us Part II will finally release, and if they do, they're not telling. The next largest Sony first-party title after Naughty Dog's sequel is likely Ghost of Tsushima , the new IP from developer Sucker Punch, a studio best known for working on games like Sly Cooper and Infamous . The Japan-set fallen samurai revenge thriller looks to be shaping up to be one of 2020's breakout hits, but now fans are concerned that Sony might delay the highly-anticipated title from its previously-scheduled June 26 street date, to the point where fears about the game's release status have caused Ghost to become a trending topic on Twitter, as recently reported by Game Ra





While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.





Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.








The first invasion took place in 1274 with about 900 ships setting sail from South Korea. The island of Tsushima was the first location of the conflict thanks to its location to Japan. With a small number of soldiers against a massive invasion force, the Tsushima army held out as long as they could but ultimately fell. The Mongols continued forward to Iki Island next, before making landfall at Hakata Bay on mainland Ja


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