Revision history for It s Time For A Red Dead Redemption Sequel


Revision [62556]

Last edited on 2026-02-12 17:35:20 by CharityeuFolsejn
Additions:
"Multiplayer in [[https://reddeadstation.com/ red dead redemption 2 treasure maps|https://reddeadstation.com/]] Dead Redemption offers players a whole new way to encounter the massive open world we’ve created, but we felt the experience would not be complete without co-op game play," said Sam Houser, Founder of Rockstar Games. "With these missions, we wanted to create new ways for players to share in the experience of engaging with this amazing landsca
No Man's Sky is arguably the most unique choice on this list, mainly due to its procedural generated planets, a mechanic that increases its playtime to way over 100 hours. Players can expect to spend hours upon hours discovering new planets they have never seen before, each time they load into the game, and that sense of discovery really drives the player's motivation to keep playing. The greatest part about this game is that there is no mandatory way to play it, and your experience may be completely different than others. It all boils down to the player's imaginat
It may be clear from Red Dead Redemption 2 's title, but some may play Arthur Morgan's story first because it is a prequel. While the newer title does lead up to the events of Red Dead Redemption , it is ultimately better to play the 2010 game first. Prequels are generally made knowing fans have already experienced the prior entries, and certain moments are easier to appreciate with knowledge of the future in m
Strong male leads haven’t always been too prevalent in Rockstar's games. John Marston, on the other hand, was an exception. While his back story was a bit generic, he had a swagger about him that added to his personality. But having a strong protagonist was only one aspect that made the game's narrative so spectacular. In short, Red Dead Redemption's premise revolved around John Marston taking down members of his former gang to save his wife and son. Without giving too much away, the narrative was a well crafted, filled with a likeable cast of characters and scenes that will have anyone sitting at the edge of their seat, but the ending is what made it and set the bar for emotional storytelling. It's safe to say that Red Dead Redemption went out with a bang (har har).
Since it was developed by Rockstar, there were definite similarities between Grand Theft Auto gameplay-wise. Red Dead Redemption wasn’t just Grand Theft Auto in the old west, though; there was something more to the game. Sure, you could talk to your companion while you traversed the open landscape, but Red Dead Redemption had deeper gameplay mechanics than its modern counterpart. While the game was overall a standard third person action shooter, there were parts the completely stood out. It's a simple feature, but exploring every nook and cranny by way of horse was a unique and fresh way to find various locations. And since the game's release, riding horses to explore is becoming a more popular trend. The duels were another prominent feature. Utilizing the gunslinger mechanic which slowed down gameplay, duels offered a gruesomely unique experience.
While the main story will only last you around 40 hours, which is a great length in and of itself, players who want to connect the entire Chiral Network and complete all deliveries the game offers can expect to spend triple that amount. Unlike the original, Death Stranding 2: On the Beach offers two large maps, instead of one, that offer a considerable amount of activities to complete, sights to see, roads to rebuild, trams to construct, and more. Add on the fact that the game offers a ton of unlockables, such as costumes, tools, etc, and you have a game that takes forever to officially compl
Starfield offers more than just quests and ship building, however. It allows you to roleplay in unique ways, such as romancing different companions. You can also join factions or become enemies of them, adding a ton of immersion to the game as you open up new storylines and interactions with others. While it's not the best Bethesda game out there , it still has their DNA written all over it, and brings the type of depth you would see from the developers' other games, like Skyrim and Fallout. If you're someone who ends up actually liking Starfield (I'm one of them), then you can expect a game that provides more than 100 hours of playt
There comes a time when you may just want to sink over 100 hours into a single game . This happens to me a lot, and the genre I always find myself returning to when I have that urge, is open world. The massive maps that these games offer, with long adventures and tons of side content to complete, and a true sense of discovery found in exploration is unmatc
People have a soft spot for Red Dead Redemption and John Marston's tragic tale. It's definitely worthy of its place in the gaming landscape, but it is bothersome when people compare it to the prequel and say the second part is not up to snuff. Red Dead Redemption 2's story certainly meets the storytelling standards of Red Dead Redemption , and perhaps surpasses
Deletions:
When Rockstar announced the update on Facebook, it didn't take long for the comments section to fill with angry rants from disgruntled players. Rockstar boasted "competitive gameplay" and "daily objectives" alongside "player customization and emotes." Instead, the company has delivered complaints about grinding, nerfed hunting abilities, and ludicrous microtransacti
You may not recognize the name Katsuya Eguchi, but without him video games wouldn't be as they are today. The man has been helping Nintendo release hit after hit since 1988. Katsuya began working for the company two years earlier as a promotional artist. Afterwards, he was a member of the design team for hits like Super Mario Bros. 3, Super Mario World and Yoshi's Story. He made his directorial debut with Star Fox and has been the director and producer for additional big name titles. Katsuya's recent projects include Nintendo Land and Animal Crossing: New Leaf. He is the senior producer of Software Development Group No. 2 in the Nintendo Entertainment Analysis and Development division. They are in charge of new Animal Crossing and Wii games featuring Mii characters. Thanks to the guidance of Katsuya Eguchi, Nintendo has enjoyed much success and much more to come.
image class="left" url="https://i1.wp.com/generacionxbox.com/wp-content/uploads/2018/02/3347167-1.jpg?resize=630%2C430u0026ssl=1"Kingdom Come: Deliverance 2 is one of the most immersive RPG's to date, and it's clear why it received a nomination at the 2025 Game of the Year awards. Its immersion lies in the true consequences of your actions that can change your playthrough, having to cure hunger and sleep, and a reactive world that can be completely different from other players. It's the true definition of an RPG and one that has over 100 hours of playtime if you're looking to explore the entire map and complete everything. Personally, I spent 140 hours in its world and still was finding new situations to get myself i
Obsidian Entertainment is well-known for making some of the greatest RPGs of all time, from Star Wars Knights of the Old Republic II: The Sith Lords to Fallout: New Vegas , and one of the best RPGs released on the PS4 was The Outer Worl
Players could also have Agent 47 dress up as a clown and beat everyone with a fish, but the point is that Hitman 2 has tremendous replay value due to the endless number of ways players can take out their targ
The list of complaints is extensive but focus on main areas including the new emotes, daily challenges, and hunting. Some of the new daily challenges involve a weapon that hasn't even been released in Red Dead Online yet, microtransactions include a poor set of clothing options that cost gold bars, and emotes can cost up to $100 to buy. Elsewhere, new headshot bounties actually turn players into griefers more than before as actual griefers can simply ride off-radar to escape. Finally, animal carcasses have been nerfed to the extreme and badly damaged the money of those who basically relied on hunting for inc
Playing in first-person means experiencing the world as it is happening because it's happening with only what can be seen wherever one may be looking. It’s easy to imagine the multiple scenarios that might be brought to life even more just from playing RDR2 in first-person. Horseback shootouts can have more feeling. Bar brawls will feel that true punch. Being chased down by whatever local law enforcement comprised of sheriff and deputy could feel palpably tense. While Rockstar has yet to show how first-person will function, hopefully they’ve taken some lessons [[https://Reddeadstation.com/ check out this blog post via Reddeadstation]] of their own book with GTAV. First-person has come a ways in games with titles such as Dishonored, Prey, Call of Duty and the like. While first-person might not be the main focus, Rockstar has an opportunity to appease players that will want to see through the eyes of Arthur Morgan.
Western games are few and far between in the the realm of video games, but Rockstar managed to captured every little detail to give the game that classic old west aesthetic. From the large desolate landscapes filled with cacti to the small towns that included saloons, hotels and churches, Red Dead Redemption had a way of honing in every aspect of the early 1900s. Even the designs of the technology was spot on. Seeing the use of automobiles, machine guns and modern trains seemed to heightened every possible feature the game had to offer. It's why the game still holds up and looks beautiful to this day.
When it was revealed that Red Dead Redemption 2 would be entirely playable in first-person it came as no surprise. GTAV made it possible when it made its way over to the latest generation of consoles so seeing that Rockstar’s next big open world game would be available in first-person made sense. While GTAV’s first-person wasn’t the best, even at times feeling like actions were happening for third-person while in first-person, it still created a sense of grounding that can always be appreciated in video games. If not thinking about playing Red Dead Redemption 2 in first-person; here’s a challenge — just give it a shot.


Additions:
When Rockstar announced the update on Facebook, it didn't take long for the comments section to fill with angry rants from disgruntled players. Rockstar boasted "competitive gameplay" and "daily objectives" alongside "player customization and emotes." Instead, the company has delivered complaints about grinding, nerfed hunting abilities, and ludicrous microtransacti
You may not recognize the name Katsuya Eguchi, but without him video games wouldn't be as they are today. The man has been helping Nintendo release hit after hit since 1988. Katsuya began working for the company two years earlier as a promotional artist. Afterwards, he was a member of the design team for hits like Super Mario Bros. 3, Super Mario World and Yoshi's Story. He made his directorial debut with Star Fox and has been the director and producer for additional big name titles. Katsuya's recent projects include Nintendo Land and Animal Crossing: New Leaf. He is the senior producer of Software Development Group No. 2 in the Nintendo Entertainment Analysis and Development division. They are in charge of new Animal Crossing and Wii games featuring Mii characters. Thanks to the guidance of Katsuya Eguchi, Nintendo has enjoyed much success and much more to come.
image class="left" url="https://i1.wp.com/generacionxbox.com/wp-content/uploads/2018/02/3347167-1.jpg?resize=630%2C430u0026ssl=1"Kingdom Come: Deliverance 2 is one of the most immersive RPG's to date, and it's clear why it received a nomination at the 2025 Game of the Year awards. Its immersion lies in the true consequences of your actions that can change your playthrough, having to cure hunger and sleep, and a reactive world that can be completely different from other players. It's the true definition of an RPG and one that has over 100 hours of playtime if you're looking to explore the entire map and complete everything. Personally, I spent 140 hours in its world and still was finding new situations to get myself i
Obsidian Entertainment is well-known for making some of the greatest RPGs of all time, from Star Wars Knights of the Old Republic II: The Sith Lords to Fallout: New Vegas , and one of the best RPGs released on the PS4 was The Outer Worl
Players could also have Agent 47 dress up as a clown and beat everyone with a fish, but the point is that Hitman 2 has tremendous replay value due to the endless number of ways players can take out their targ
The list of complaints is extensive but focus on main areas including the new emotes, daily challenges, and hunting. Some of the new daily challenges involve a weapon that hasn't even been released in Red Dead Online yet, microtransactions include a poor set of clothing options that cost gold bars, and emotes can cost up to $100 to buy. Elsewhere, new headshot bounties actually turn players into griefers more than before as actual griefers can simply ride off-radar to escape. Finally, animal carcasses have been nerfed to the extreme and badly damaged the money of those who basically relied on hunting for inc
Playing in first-person means experiencing the world as it is happening because it's happening with only what can be seen wherever one may be looking. It’s easy to imagine the multiple scenarios that might be brought to life even more just from playing RDR2 in first-person. Horseback shootouts can have more feeling. Bar brawls will feel that true punch. Being chased down by whatever local law enforcement comprised of sheriff and deputy could feel palpably tense. While Rockstar has yet to show how first-person will function, hopefully they’ve taken some lessons [[https://Reddeadstation.com/ check out this blog post via Reddeadstation]] of their own book with GTAV. First-person has come a ways in games with titles such as Dishonored, Prey, Call of Duty and the like. While first-person might not be the main focus, Rockstar has an opportunity to appease players that will want to see through the eyes of Arthur Morgan.
Western games are few and far between in the the realm of video games, but Rockstar managed to captured every little detail to give the game that classic old west aesthetic. From the large desolate landscapes filled with cacti to the small towns that included saloons, hotels and churches, Red Dead Redemption had a way of honing in every aspect of the early 1900s. Even the designs of the technology was spot on. Seeing the use of automobiles, machine guns and modern trains seemed to heightened every possible feature the game had to offer. It's why the game still holds up and looks beautiful to this day.
When it was revealed that Red Dead Redemption 2 would be entirely playable in first-person it came as no surprise. GTAV made it possible when it made its way over to the latest generation of consoles so seeing that Rockstar’s next big open world game would be available in first-person made sense. While GTAV’s first-person wasn’t the best, even at times feeling like actions were happening for third-person while in first-person, it still created a sense of grounding that can always be appreciated in video games. If not thinking about playing Red Dead Redemption 2 in first-person; here’s a challenge — just give it a shot.
Deletions:
It was "a tough choice," and Cantamessa takes responsibility for the extra expenditure and the extra work it caused, but he feels the need to give credit to Co-Founders Sam and Dan Houser and former President Leslie Benzies, because they bankrolled this proc
Metal Gear Solid V: The Phantom Pain is the largest Metal Gear Solid game to date, featuring an open world filled that is explorable in its free-roam mode. Besides its lengthy main quest, which can take close to 50 hours, players can spend their time completing side operations that offer valuable rewards. Unlike other open world games, where players can accept many side quests whenever they feel like it, players need to progress the main mission in order to unlock many of the side ops in Phantom P
Since it was developed by Rockstar, there were definite similarities between Grand Theft Auto gameplay-wise. [[https://Reddeadstation.com/ Red Dead Redemption 2 secrets|https://Reddeadstation.com/]] Dead Redemption wasn’t just Grand Theft Auto in the old west, though; there was something more to the game. Sure, you could talk to your companion while you traversed the open landscape, but Red Dead Redemption had deeper gameplay mechanics than its modern counterpart. While the game was overall a standard third person action shooter, there were parts the completely stood out. It's a simple feature, but exploring every nook and cranny by way of horse was a unique and fresh way to find various locations. And since the game's release, riding horses to explore is becoming a more popular trend. The duels were another prominent feature. Utilizing the gunslinger mechanic which slowed down gameplay, duels offered a gruesomely unique experience.
While the main story will only last you around 40 hours, which is a great length in and of itself, players who want to connect the entire Chiral Network and complete all deliveries the game offers can expect to spend triple that amount. Unlike the original, Death Stranding 2: On the Beach offers two large maps, instead of one, that offer a considerable amount of activities to complete, sights to see, roads to rebuild, trams to construct, and more. Add on the fact that the game offers a ton of unlockables, such as costumes, tools, etc, and you have a game that takes forever to officially compl
The games mentioned in this article are difficult to put down due to their addictive gameplay loop, engaging mechanics, and content that constantly pushes you forward to a new objective. Time flies by when you play these games, that before you know it, you're way past the 100-hour m
In Grand Theft Auto games (especially those made up to that point) you can keep playing after the end, and killing John conflicted with that. There was the possibility of not killing John at all, but Cantamessa didn't think it would work. The story needed to go somewhere, and John's death was where it needed to
That's how the idea of giving John a son came up, letting players continue to play as him. That appeared to be a quite powerful solution, but it was daunting at the same time. It was powerful because it gave the team a lot of ideas, and gave the story a "hopeful" epilogue. It was also meaningful in relation to the "death of the West" theme. It gave the player somebody to root for and to save at the end, and an additional reason for John to do what he did (before this idea come up, he was just doing it for his wi
Love it or hate it, Starfield has tons of content that can last you way past the 100-hour mark. Not only does the game offer tons of main quests and side missions, it also has a very in-depth ship building feature that can keep you hooked for hours on end. There's no better feeling starting from a low-tier ship, just to build it up to something straight out of Star Wars, and then taking it into space to raid enemy ships and take their loot. It truly is a great t
The original Death Stranding got a mixed reception by fans and critics when it launched in 2019, with some players absolutely hating the delivery system gameplay, while others fell in love with the relaxing and cathartic vibes that it offered. Personally, I adored the original Death Stranding as it offered a unique experience that was different than everything on the market. Its sequel, Death Stranding 2: On the Beach , is an even better experience, offering the same gameplay loop but with more activities to do and a more refined experience. Delivering packages has never felt so good, and since its mechanics are so streamlined and user-friendly compared to the first, players can spend over 100 hours due to the addictiveness of it
No Man's Sky is arguably the most unique choice on this list, mainly due to its procedural generated planets, a mechanic that increases its playtime to way over 100 hours. Players can expect to spend hours upon hours discovering new planets they have never seen before, each time they load into the game, and that sense of discovery really drives the player's motivation to keep playing. The greatest part about this game is that there is no mandatory way to play it, and your experience may be completely different than others. It all boils down to the player's imaginat


Revision [59890]

The oldest known version of this page was created on 2026-02-12 10:28:13 by WaylonwbSoutherlandls
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